Wednesday, March 5, 2008

Why we need another game to tell us how to behave for sustainability

This semester all my courses related to a save issue,"Sustainable Design". I have been puzzled at first. Cause my postgraduate program called Multimedia Design and I am come form game animator background. The term of "Design" here is not in how to practice but how to be practicing, which means telling the way to start or adjust design practice in stead of giving detail. Frankly, I still feel hard to follow this idea even this is my third semester.

But the good side of these courses might provide me a good opportunity to find a good way to approaching my goal, doing Serious Games.

It almost two weeks after attending the lectures and I felt I have been moved. Like I have always known and believe that everything have the start and end with the difference only on their life span, which is depending on good or bad managements.

Thanks to "The Sustainable by Design"; "Massive Change" and "An Inconvenient Truth".
"Sustainability" here becomes the emergency to our designers.

Announced as the only university assigned the "The Designers Accord", our school tend to be the lead in this area.

Small action can make a big difference, like I believed. If it needs to be change ,it needs actions.
There are few steps between real change and taking actions. The Accord is like somebody say "I swear that I will quite smoking" but without contentious actions it can't be achieved.

Yesterday, we required to mapping the infos we found and draw it on an A1 paper. It has been found the difficulty is not affluent the infos but how to organize them. I suggest we should understand how people start to agree and sign the Accord as well as how the Kyoto Accord start.

Meanwhile, I have start look at how game designers can response. There is some good example here. And some focus on climate change. By the end of this week, I need to find more "Real Design" for the issue of sustainability and give a short list.

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